Does it fight back; pre-ftl civs dont spawn defense armies any more. They are not the all-or-nothing type from before, but they still leave a surplus of those. Again, the entire point of hive minds is that they excel at producing basic resources. 75/100. Randh0m • 2 yr. Somewhere along the way I picked up a small 3. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. But the most powerful is using a governor. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. This is because lithoid starting age over rides the normal hive mind starting age. Main question is if I am able to vassalise people as a hive mind. What rights can be selected depends on whether the species is the main. We have evolved for some level of conflict. • 1 yr. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Fungalloid hive minds get amenities from their unity buildings. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Amenities Consumption: - Distribute Luxury goods. Share. However, the only way I have found, for now, is with situation Organic Singularity. However, if the amenities deficit is small you're often better off just eating the penalty. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Bum-Theory. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. 8 per Job, or from 6 to 7. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Aug 3, 2021. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Machine empires already have +50 Energy output day 1. 2. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. do not produce faction unity). the Machine Intelligence. We want to have only enough of stay over 50% stability. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Fan xenophobe culture workers gives 5 happiness each. While they include things like entertainment or art, they're also good roads or hospitals. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. Think of the trope of creepy people “join us. A big nerf on Maintenance jobs. This means it takes 278. Jump to latest Follow Reply. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Stellaris hive minds are a Gestalt Consciousness. Not only that, it reduces your drones’ need for amenities. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. 84. The Parasitic ones use pops from other empires to grow more native pops. 1 Answer. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. This page was last edited on 13 April 2017, at 11:37. The game hive minds use an advanced form of. It would actually be. However, the only way I have found, for now, is with situation Organic Singularity. Otherwise, have fun, it's pretty much easy mode. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. It does this in three parts: Balance. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. We want to have only enough of stay over 50% stability. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. g. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Hive Minds in Stellaris are supposed to be "natural", or at. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. Methone made a suggestion thread about adding more civics to the Hive Minds. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. ago. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Hive minds have 1 very good civic in devouring swarm. Apples and oranges. This is -. 8 free (compared to 20. Synths are fully conscious in theory and act as individuals. Democratic Monarchy. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. ago. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. The need to have tons of pops just. Its all about the pops in stellaris. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. The need for mineral increases even further if using a lithoid hive. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. 100% habitability. Stellaris Gestalt Civics explained and ranked into a tier list. 0 base robot build speed, which becomes 3. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. And gives 0. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. 5 Amenities needed per Robot Population. I go from one turn at +9 amenities to -34 the next. " This. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. It could also have other flavor differences, like some buildings having different names and some aspects simply. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. 2. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. Well, in that case, the current system makes sense. Ascetic is universally good for hive minds, NNN not so much. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. The Parasitic ones use pops from other empires to grow more native pops. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Share. The usual away around low-habitability. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). "We believe that our constructors were in fact gods" Wormhole FTL. Counterintuitive, but true. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. Man, the Hive Minds can use a big overhaul. Many Voices. 75 empire size. . Parallel growth is almost always worth it unless your species is over-saturated already. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. Second, hive minds are always limited in their workforce efficiency by the need for amenities. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. . I bring Order to the Chaos. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Large growth tax. Before, I could use Holotheaters to get +10 amenities per entertainer job. A lack of amenities negatively affects your stability. In later stages your global growth will be faster than one planet. Hive mind Adviser. As a hive, you’d want to settle everywhere. " This certainly isn't entirely without merit. Related Topics. The are a single mind gestalt consciousness. This article is for the PC version of Stellaris only. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. There is also an event that gives -30 Stability on the colony, which is bad. 8 housing). This does, in fact, make them plural, rather than singular. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. Hive-minds have a bonus to pop growth. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. Could be an ascention perk or some research project. I am playing a Hive Mind race so no consumer goods needed, not even for my food. Which, like all other genocidal civics, is top tier. While not lighting the world on fire. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . So, I started a game with a devourer swarm, got a nice chunk of the galaxy as I like to play calm with swarms, but know I have several problems: -How…Best. Nuts and bolts for repairs. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Foundry for alloy (the one thing you can use). Now if they intentionally banned this form of data sharing among machines to preserve individuality. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. Hive Mind Ideas. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. Hive minds severely lack amenities jobs, lead to low happiness and stability. This makes Talented a great trait to have. bjamminloe Mar 27 @ 9:37am. ago. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. They also live longer than the average organic. Irrassian isn't even bad for hive minds though. Reply Snorkle25. I don't know about normal empires, but I did math for Hive Minds back in 3. Hiveminds Synapse drones produce their. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. large number of poorly developed planets. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. A hive planet, a mining world, and a fortress world at least. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. . Related Topics. Mar 28, 2022. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. By the midgame its usually the amenities that cost the most compared to other upkeep costs. Another resource you won't need). A singular mind, a or entity, spread out over many bodies. However, I have some questions. It is in the Ethics circle - the icon in the exact middle. Also you can use the "city district" to get more maintenance drones. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Machine pros. 1. Organic hivemineds are too bad. That is weak for a Hive Mind already, a default empire would top those numbers. 0 unless otherwise noted. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Better researchers, technicians, and alloy jobs. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. Same for the upcoming cyborg hive minds. Not only that, it reduces your drones’ need for amenities. 2: 5 amenities -> 4 amenities. GeneraIFlores • 3 mo. #12. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. I'm sure it's much better for an organic hive mind. You will basically never run out of maintenance drone job positions. That gives 334 and 134 months per additional pop or one pop every 27. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. However, they'd function in Stellaris terms like a normal empire. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Leaders are one of the best parts of playing as a hive mind. Content is available under Attribution-ShareAlike 3. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. , the government and its mechanics will encourage play similar to that. Ascetic mitigates your needs by reducing amenity usage. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. The hive is not perfect at allocating resources to their maximum effect. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. Ascetic. LigerZeroPanzer12 • 2 yr. Finally it comes time fully integrate one. But the most powerful is using a governor. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Also the Ascetic Civic we will take reduces pop amenity usage. (Unless they've reworded it in 3. The whole command structure is. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. Sep 30, 2020. Now the question is, on which kind of planets would I boost amenities with. It looks pretty weird to have humanoids walking around an eldritch planet lol. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. But the hive mind has evolved to be alone and knows very little of conflict. Ratio speaking. Now the question is, on which kind of planets would I boost amenities with. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. Objulen. "One Hive. #14. Hive minds are only really strong at the very start of the game. Methone. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. Also the Ascetic Civic we will take reduces pop amenity usage. Here are the best hive mind civics. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. thank god you were a hive, -50% happiness is crippling for anyone else. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. 25 unity/pop, which will help a lot for hives. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. 407K subscribers in the Stellaris community. Hive minds don't have to worry about happiness or consumer goods upkeep. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. ago. With the change how pops get purged i found a very funny strategy to exploit this. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. So it might be that e. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. I bring Order to the Chaos. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. It is an early-game economy advantage for hives, where the Origin and Hivemind mechanics cover each other’s weaknesses and support a strong early-to-mid-game economy to achieve a position of dominance. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. ago And the same is true for Machine Intelligences as well. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. Gestalts have a way rougher time with amenities for sure. Reply. 8 base growth plus 2 assembly growth. However, if the amenities deficit is small you're often better off just eating the penalty. However, the vanilla hive mind flavor is something stranger. ago. Many Voices. 6 Orion is out. #? May 3, 2021. There are different species perks to create extra energy credits as plantoids so you can. Sorted by: 5. Hive Minds don't have ethics, so nothing to pick here. "I would definitely like a more individualistic hivemind as it would be great for role play. Ascetic is fine, but keeping up with amenities is usually not a problem. 2- Synths are machine hiveminds that live in your empire that only become a civilization. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. All Discussions. A normal empire has to unlock the other three slots and I think the sixth slot is gated behind tech IIRC. #1. 5 came out and war has become increasingly burdensome as the game goes on. Your other perks are a matter of preference. Jump to latest Follow Reply. Sorted by: 5. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Synapse. . The only way I would do unruly, is if I keep empire sprawl (primarily pops. AKA using caretakers to play Optimus Prime: The faction. Charismatic, Aesthetic, those are very much god tier for amenities. Hive minds need more flavor as they are currently lacking compared to machines and other empires. You need the genetics tree to “un-hivemind” them. • 1 yr. But the higher tiers of that event chain cause a penalty to sublight ship speed. Each livestock should be producing about +3 food. None. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. I love how the game started out in 1. Maintenance drone jobs are not a precious resource. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods. Machine empires are a different story, but the biological Hive Minds are kinda bad. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. 1 Amenity needed per Robot Population. Hive minds, just like machine empires, are basically more simplified but stronger versions of normal empires. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. . Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. The only way I would do unruly, is if I keep empire sprawl (primarily pops. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. Do yourself a favour and simply compare Machine empire and Hivemind start. DO NOT build them up. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. Fluffy-Tanuki • Agrarian Idyll • 10 mo. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. their planet capital buildings has some slots for that job type and also one of the other special hivemind buildings adds such jobs (synaptic node or so?) #1. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. For all the hype YouTubers and Redditors put into amenities for hive minds, it's really not that big of a problem. Hivemind is something you have to start with. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. A hive planet, a mining world, and a fortress world at least. Synths are fully conscious in theory and act as individuals. AKA using caretakers to play Optimus Prime: The faction. Methone. At least until you need the planets for actual resources. . Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . 22. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Another way to think of a hive mind might be that you have a species of. And why mindless machines, working as a single hive mind directed by a central processing unit, need AMENITIES - is just absurd. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Subspace Ephasis is awesome. Stellaris. Robots, too. r/Stellaris. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. Otherwise, have fun, it's pretty much easy mode. Maybe machine intelligence is handled closer to bio empires than hive minds. Sep 30, 2021. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. spudwalt Voidborne • 2 yr. "One Hive. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. In the context of machines, amenities do not. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. I build repair facilities, but it does not help. Stellaris Suggestions: Hive Mind Civic Ideas. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. This seems to be the key to actually being able to play the game for Hive Minds.